How to fix broken models in Keygrip2

1. Don't forget to backup your stuff.

2. Check what models are missing with Demoplayer (because preview window in KG doesn't always tell the truth).

3. When the demo is open, open model list (View -> Model List).

4. Scroll the list down and look at the last number. Put one number higher to "Index" (would be number 59 in image on right). To "Value" you need to add the path of the missing model.

Tossed handgrenade: models/objects/grenade2/tris.md2
Ammo shot from blaster or hyperblaster: models/objects/laser/tris.md2
List of all q2 model paths available here.

Then press .

5. Save file and check if the job worked in Demoplayer. If not, then repeat point 4. (dont delete anything).